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Quest and other standalone headsets

Current limitations and the best workarounds.

Standalone headsets (Quest, etc.) can’t currently export video directly inside Open Brush. The workaround depends on what you’re trying to record.

Option 1: Render frames on Quest, then compile

This option shipped near the end of 2025.

You can render camera paths directly on Quest. The output is a folder of frames.

You then compile frames into a video. We generate a helper script for ffmpeg.

Option 2: Draw the camera path on Quest, render on a computer

Quest builds have the Camera Paths tool. The record button is disabled.

But paths are saved with the sketch. Copy the sketch to a PC or Mac and render there.

The computer does not need VR hardware. You can run Open Brush without a headset.

Example script workflow

  1. Launch Open Brush once on the computer.

  2. Copy your sketch from the headset to Open Brush/Sketches.

  3. Copy any referenced media (images/videos/models) to the matching Media Library folders.

  4. With Open Brush running, open: http://localhost:40074/help/

  5. Go to Example Scripts.

  6. Open /examplescripts/record_camera_path.html.

  7. Select your sketch.

  8. Click Go.

Option 3: Use the Quest system recorder

Record the headset view using Quest’s built-in recording.

Quality will be lower. You may want to hide UI elements. The Open Brush API can help with scripted UI control.

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