The main release of Open Brush as a wide selection of brushes. The main experimental build has even more but be warned that they may not export correctly. Furthermore a few of the experimental brushes are currently buggy and will be removed soon (Holiday Tree, Candy Cane, Plait and Snowflake).

Creating your own brushes

There are currently three ways to add and modify brushes:
  1. 1.
    This requires you to learn your way around Unity a little bit: Brushes created this way won't export to other apps correctly without manual shader editing. Using them in other Unity projects via the Unity SDK is possible but requires manual editing of the Unity shaders and materials.
  2. 2.
    Tim Aidley created a feature that allows editing of brushes via config files:
  3. 3.
    Developed on top of Tim's work is a work in progress feature that allows editing brushes directly in VR. However it's experimental, doesn't currently work on the native Quest version of Open Brush and has had only a very small amount of testing so far:
This last method will be the recommended method moving forwards and we hope to fully support export and the Unity SDK.