Open Brush Docs
  • Home
  • How to get Open Brush
  • Differences between Open Brush and Tilt Brush
  • User Guide
    • Get started with Open Brush
    • Painting with Open Brush
    • The Open Brush UI
      • Admin Panel
        • Settings Panel
        • Labs Panel
      • Tools Panel
        • Selection Options
        • Repaint Options
      • Brushes Panel
      • Extras Panel
        • Environment Panel
        • Lights Panel
        • Backdrop Panel
        • Guides Panel
        • Media Library
        • Camera Paths Panel
        • Snap Settings Panel
        • Transform Panel
        • Layers Panel
      • Experimental Panel
      • UI Differences Between Basic Mode and Advanced Mode
    • Grid and Angle Snapping
    • Repaint Tool and Jitter
    • Selection/Erase Filter
    • Lazy Input
    • Bimanual Input and Revolver
    • World Axis Unlock
    • Saving and sharing your Open Brush sketches
    • Troubleshooting issues with Open Brush
    • Check out Labs features
    • Importing Images, Videos and 3D Models
    • Experimental Mode
    • Make moving creations using audio reactive brushes
    • Using Reference Images on Oculus Quest
    • Remixing and Creative Commons
    • Accessing Autosave Files
    • The Open Brush config file
    • Exporting Open Brush sketches to other apps
      • Exporting to Unreal Engine 5
      • Exporting to Snapchat Lens Studio
      • Configuring Export
    • Plugins
      • Example Plugins
        • Example Pointer Plugins
        • Example Symmetry Plugins
        • Example Tool Plugins
        • Example Background Plugins
      • Writing Plugins
        • Getting Started
        • Tweaking existing plugins
        • Writing a Pointer Plugin
        • Writing a Symmetry Plugin
        • Writing a Tool Plugin
        • Writing a Background Plugin
        • Defining and Drawing Brush Strokes
      • Plugin API Scripting Reference
    • Open Brush Unity SDK
    • Open Brush API
      • Retrieving a preview image
      • API Commands List
    • Cameras and Exporting Video
    • Brushes
      • Brush List
      • Memory limits and brush costs
      • Experimental Brushes
      • Hiding Brushes with Brush Tags
    • Using Open Brush without a VR headset
    • Command Line Arguments
    • Tilt Brush Version 23 Release Notes
  • Get Involved!
    • How to help with Testing
  • Pre-release and Experimental Builds
    • Installing the Beta Release
    • "Experimental Mode" Builds
    • Feature: 3D Shapes Tool
    • Feature: Animation Timeline
    • Feature: Icosa Gallery Support
    • Feature: Brush Editing
    • Feature: Plugin Scripting
    • Feature: Sculpting
    • Combined Testing Build
    • Old or Completed Feature Builds
      • Feature: Polyhedra
      • Feature: Snip Tool
      • Feature: Layers
      • Insominx's (michael-g) Experimental Build
      • XR Framework Beta
      • Feature: Transform Panel and Snap Enhancements
      • Feature: Improved GLTF Importer
      • Feature: Multi-Mirror
      • Feature: New Monoscopic Mode
      • Feature: Improved Import/Export
      • Feature: Multiplayer
  • Case Studies
  • Other Resources
  • Developer Notes
    • UI Elements
    • Unity shader examples
    • Setting up CI for Open Brush using Github Actions
    • Open Brush File Format
    • Previous Github Wiki
      • Brushes
      • BuildingOpenBrush
      • BurstCompiler
      • Comparison
      • MonoscopicMode
      • PseudoCode
      • UserInterface
    • Differences between Standard and Experimental Mode
    • Open Brush AsCanvas Notes
    • Unity Versions
  • Release History
    • v2.10 Multiplayer
    • v2.9 (Maintenance)
    • v2.8 Import/Export
    • v2.7 (Maintenance)
    • v2.6 (Maintenance)
    • v2.5 (Maintenance)
    • v2.4 "Prismatic"
    • v2.2: Settings and Sketches
    • v2.1 Hotfix
    • 🚀v2.0: XR Update
    • v1.0: Happy Birthday to Us!
    • Current Beta Release Notes
  • Docs TODO
  • Contacting Us
Powered by GitBook
On this page
  • Paint with Open Brush
  • Using the palette
  • Change the width of your brush strokes
  • Undo & Redo shortcuts
  • Rotate & Resize your sketch
Edit on GitHub
Export as PDF
  1. User Guide

Painting with Open Brush

PreviousGet started with Open BrushNextThe Open Brush UI

Last updated 3 years ago

Paint with Open Brush

  1. On your painting controller, use your index finger to pull the trigger.

  2. Hold the trigger down and move the controller to paint.

Note: You can switch which hand is your painting controller and which is your palette controller by tapping the bottoms of the two controllers together. This is great to use if a right and left handed person are sharing controllers.

Using the palette

  1. On your palette controller, use your thumb to swipe left or right across the thumbpad (HTC Vive) or thumbstick (Oculus Rift and Windows Mixed Reality).

  2. This will allow you to rotate between the three faces of the palette.

  3. Using your painting controller, angle your controller towards the palette in order to select items on the palette.

  4. Focus the pointer and press trigger to make selections.

  5. You can also use the grips on your painting controller to grab panels spawned into the world, and place them onto your palette.

Change the width of your brush strokes

To change the width of your brush strokes:

  1. On your painting controller, slide your thumb left or right along the thumbpad (HTC Vive) or toggle the thumbstick left or right (Oculus Rift and Windows Mixed Reality).

  2. Sliding or toggling left will make the brush stroke finer. Sliding or toggling right will make the brush stroke larger.

Undo & Redo shortcuts

If you would like to undo or redo brush strokes you have just made, you can use Undo and Redo in the Tools Panel (in Beginner Mode) or these shortcuts (in Beginner or Advanced Mode):

  • To undo an action:

    • HTC Vive: On the palette controller, click the left side of the thumbpad.

    • Oculus Rift: On the palette controller, click the X button (right handed) or A button (left handed).

    • Windows Mixed Reality: On the palette controller, click the left side of the thumbpad.

  • To redo an action:

    • HTC Vive: On the palette controller, click the right side of the thumbpad.

    • Oculus Rift: On the palette controller, click the Y button (right handed) or B button (left handed).

    • Windows Mixed Reality: On the palette controller, click the right side of the thumbpad.

To quickly undo or redo, press and hold the controller button specified above.

Rotate & Resize your sketch

To scale, rotate, or move your sketch, you can hold down both of the grip buttons on the sides of your controllers to grab the sketch. Then, move your hands to shrink, enlarge, or spin the sketch.