Open Brush Docs
  • Home
  • How to get Open Brush
  • Differences between Open Brush and Tilt Brush
  • User Guide
    • Get started with Open Brush
    • Painting with Open Brush
    • The Open Brush UI
      • Admin Panel
        • Settings Panel
        • Labs Panel
      • Tools Panel
        • Selection Options
        • Repaint Options
      • Brushes Panel
      • Extras Panel
        • Environment Panel
        • Lights Panel
        • Backdrop Panel
        • Guides Panel
        • Media Library
        • Camera Paths Panel
        • Snap Settings Panel
        • Transform Panel
        • Layers Panel
      • UI Differences Between Basic Mode and Advanced Mode
    • Grid and Angle Snapping
    • Repaint Tool and Jitter
    • Selection/Erase Filter
    • Lazy Input
    • Bimanual Input and Revolver
    • World Axis Unlock
    • Saving and sharing your Open Brush sketches
    • Troubleshooting issues with Open Brush
    • Check out Labs features
    • Multi Mirror
    • Importing Images, Videos and 3D Models
    • Experimental Mode
    • Make moving creations using audio reactive brushes
    • Using Reference Images on Oculus Quest
    • Remixing and Creative Commons
    • Accessing Autosave Files
    • The Open Brush config file
    • Exporting Open Brush sketches to other apps
      • Exporting to Unreal Engine 5
      • Exporting to Snapchat Lens Studio
      • Configuring Export
    • Plugins
      • Example Plugins
        • Example Pointer Plugins
        • Example Symmetry Plugins
        • Example Tool Plugins
        • Example Background Plugins
      • Writing Plugins
        • Getting Started
        • Tweaking existing plugins
        • Writing a Pointer Plugin
        • Writing a Symmetry Plugin
        • Writing a Tool Plugin
        • Writing a Background Plugin
        • Defining and Drawing Brush Strokes
      • Plugin API Scripting Reference
    • Open Brush Unity SDK
    • Open Brush API
      • Retrieving a preview image
      • API Commands List
    • Cameras and Exporting Video
    • Brushes
      • Brush List
      • Memory limits and brush costs
      • Experimental Brushes
      • Hiding Brushes with Brush Tags
    • Using Open Brush without a VR headset
    • Command Line Arguments
    • Tilt Brush Version 23 Release Notes
  • Get Involved!
    • How to help with Testing
  • Pre-release and Experimental Builds
    • Installing the Beta Release
    • "Experimental Mode" Builds
    • Feature: 3D Shapes Tool
    • Feature: Animation Timeline
    • Feature: Icosa Gallery Support
    • Feature: Brush Editing
    • Feature: Plugin Scripting
    • Feature: Sculpting
    • Combined Testing Build
    • Old or Completed Feature Builds
      • Feature: Polyhedra
      • Feature: Snip Tool
      • Feature: Layers
      • Insominx's (michael-g) Experimental Build
      • XR Framework Beta
      • Feature: Transform Panel and Snap Enhancements
      • Feature: Improved GLTF Importer
      • Feature: Multi-Mirror
      • Feature: New Monoscopic Mode
      • Feature: Improved Import/Export
      • Feature: Multiplayer
  • Case Studies
  • Other Resources
  • Developer Notes
    • UI Elements
    • Unity shader examples
    • Setting up CI for Open Brush using Github Actions
    • Open Brush File Format
    • Previous Github Wiki
      • Brushes
      • BuildingOpenBrush
      • BurstCompiler
      • Comparison
      • MonoscopicMode
      • PseudoCode
      • UserInterface
    • Differences between Standard and Experimental Mode
    • Open Brush AsCanvas Notes
    • Unity Versions
  • Release History
    • v2.10 Multiplayer
    • v2.9 (Maintenance)
    • v2.8 Import/Export
    • v2.7 (Maintenance)
    • v2.6 (Maintenance)
    • v2.5 (Maintenance)
    • v2.4 "Prismatic"
    • v2.2: Settings and Sketches
    • v2.1 Hotfix
    • 🚀v2.0: XR Update
    • v1.0: Happy Birthday to Us!
    • Current Beta Release Notes
  • Docs TODO
  • Contacting Us
Powered by GitBook
On this page
  • Artists, Bloggers, Content Creators and anyone
  • Unity/C# Developers
  • Other Devs: Javascript/Processing/Python/anything
  • UX/UI Designers
  • Teachers, Academics, Researchers in any field
  • Media, PR or Marketing people
  • Billionaires
Edit on GitHub
Export as PDF

Get Involved!

PreviousTilt Brush Version 23 Release NotesNextHow to help with Testing

Last updated 2 months ago

Artists, Bloggers, Content Creators and anyone

  • Post your work on social media and make sure to name check us to spread awareness.

  • Join the or other Open Brush related groups. Give feedback to help us prioritize. support other users who need help.

  • Tell people about Open Brush in places where digital artists already hang-out and let them know what we're up to.

  • Contribute to the - send in corrections or improvements or fill in any gaps you find. (We have a list just for the docs)

  • Create tutorials or guides. Show people the techniques you've developed or tricks you've discovered.

  • Help us improve and document workflows to other content creation apps. Share your experiences and pain points.

  • Try out the or one of the and share bugs you find or any other feedback.

Unity/C# Developers

  • Download the and read the and start tinkering.

  • Create your own fork, add a feature, fix a bug and send us a pull request.

  • Help improve to developer docs or create a developer tutorial

Other Devs: Javascript/Processing/Python/anything

  • Check out the and make something cool with it

  • Create a wrapper library or other integration to automate or add features via the API

  • Tell people about our API or suggest new use-cases or features

  • Create tutorials or live stream yourself using the API to do stuff nobody else is doing.

UX/UI Designers

  • Suggest improvements to the app itself or help us plan new features.

  • Help out on the main website or the docs

Teachers, Academics, Researchers in any field

  • Open Brush is fully open source. That makes us unique among creative VR apps - you can change how Open Brush works and tailor it to fit specific niche purposes.

  • Open Brush is also a brilliant place for students to learn what it's like to contribute to a real-world open source project. Any of the roles mentioned elsewhere on this page could be valuable experience for students across a range of disciplines

  • Use Open Brush as part of your teaching or research and then share/publish your findings.

  • Come and talk to us. Either email or via the Discord. Let us know your ideas about using Open Brush in new ways.

Media, PR or Marketing people

  • We suck at marketing. We need help telling the world how great we are. Write about us or help us write about us!

  • Can you believe there's people who don't know we're completely open source and volunteer-run?

Billionaires

Enough funding for a couple of full-time staff would make a vast difference. That's small change to you, right? :-)

If you know a little scripting then prototype something using the . Or partner with a dev to make an innovative add-on tool.

And they don't know about all the . Help us get the word out.

Discord
docs
TODO
beta version
experimental builds
repo
developer notes
API
API
cool stuff we've been doing