Open Brush Docs
  • Home
  • How to get Open Brush
  • Differences between Open Brush and Tilt Brush
  • User Guide
    • Get started with Open Brush
    • Painting with Open Brush
    • The Open Brush UI
      • Admin Panel
        • Settings Panel
        • Labs Panel
      • Tools Panel
        • Selection Options
        • Repaint Options
      • Brushes Panel
      • Extras Panel
        • Environment Panel
        • Lights Panel
        • Backdrop Panel
        • Guides Panel
        • Media Library
        • Camera Paths Panel
        • Snap Settings Panel
        • Transform Panel
        • Layers Panel
      • Experimental Panel
      • UI Differences Between Basic Mode and Advanced Mode
    • Grid and Angle Snapping
    • Repaint Tool and Jitter
    • Selection/Erase Filter
    • Lazy Input
    • Bimanual Input and Revolver
    • World Axis Unlock
    • Saving and sharing your Open Brush sketches
    • Troubleshooting issues with Open Brush
    • Check out Labs features
    • Importing Images, Videos and 3D Models
    • Experimental Mode
    • Make moving creations using audio reactive brushes
    • Using Reference Images on Oculus Quest
    • Remixing and Creative Commons
    • Accessing Autosave Files
    • The Open Brush config file
    • Exporting Open Brush sketches to other apps
      • Exporting to Unreal Engine 5
      • Exporting to Snapchat Lens Studio
      • Configuring Export
    • Plugins
      • Example Plugins
        • Example Pointer Plugins
        • Example Symmetry Plugins
        • Example Tool Plugins
        • Example Background Plugins
      • Writing Plugins
        • Getting Started
        • Tweaking existing plugins
        • Writing a Pointer Plugin
        • Writing a Symmetry Plugin
        • Writing a Tool Plugin
        • Writing a Background Plugin
        • Defining and Drawing Brush Strokes
      • Plugin API Scripting Reference
    • Open Brush Unity SDK
    • Open Brush API
      • Retrieving a preview image
      • API Commands List
    • Cameras and Exporting Video
    • Brushes
      • Brush List
      • Memory limits and brush costs
      • Experimental Brushes
      • Hiding Brushes with Brush Tags
    • Using Open Brush without a VR headset
    • Command Line Arguments
    • Tilt Brush Version 23 Release Notes
  • Get Involved!
    • How to help with Testing
  • Pre-release and Experimental Builds
    • Installing the Beta Release
    • "Experimental Mode" Builds
    • Feature: 3D Shapes Tool
    • Feature: Animation Timeline
    • Feature: Icosa Gallery Support
    • Feature: Brush Editing
    • Feature: Plugin Scripting
    • Feature: Sculpting
    • Combined Testing Build
    • Old or Completed Feature Builds
      • Feature: Polyhedra
      • Feature: Snip Tool
      • Feature: Layers
      • Insominx's (michael-g) Experimental Build
      • XR Framework Beta
      • Feature: Transform Panel and Snap Enhancements
      • Feature: Improved GLTF Importer
      • Feature: Multi-Mirror
      • Feature: New Monoscopic Mode
      • Feature: Improved Import/Export
      • Feature: Multiplayer
  • Case Studies
  • Other Resources
  • Developer Notes
    • UI Elements
    • Unity shader examples
    • Setting up CI for Open Brush using Github Actions
    • Open Brush File Format
    • Previous Github Wiki
      • Brushes
      • BuildingOpenBrush
      • BurstCompiler
      • Comparison
      • MonoscopicMode
      • PseudoCode
      • UserInterface
    • Differences between Standard and Experimental Mode
    • Open Brush AsCanvas Notes
    • Unity Versions
  • Release History
    • v2.10 Multiplayer
    • v2.9 (Maintenance)
    • v2.8 Import/Export
    • v2.7 (Maintenance)
    • v2.6 (Maintenance)
    • v2.5 (Maintenance)
    • v2.4 "Prismatic"
    • v2.2: Settings and Sketches
    • v2.1 Hotfix
    • 🚀v2.0: XR Update
    • v1.0: Happy Birthday to Us!
    • Current Beta Release Notes
  • Docs TODO
  • Contacting Us
Powered by GitBook
On this page
  • Download
  • What does it do?
  • What's it good for?
  • How do I install it?
  • How do I use it?
  • Known Issues
  • How do I get help
  • Can I see it in action?
Edit on GitHub
Export as PDF
  1. Pre-release and Experimental Builds

Feature: Brush Editing

PreviousFeature: Icosa Gallery SupportNextFeature: Plugin Scripting

Last updated 1 month ago

Status: Buggy (especially the Quest version) but powerful and worth trying

Download

  • (Rift, Quest via Link cable...)

  • (Vive, Index, Reverb...)

  • (Pico, Pimax etc)

What does it do?

It's an attempt to provide a runtime UI for Tim Aidley's "User Brushes" feature:

See:

Currently it:

  1. Allows you to create a new user brush by duplicating an built-in brush

  2. It exposes shader parameters as sliders and shows a preview stroke changing in realtime as you adjust the sliders

What's it good for?

Making your own crazy brushes!

How do I install it?

How do I use it?

There's a new button on the Experimental Features panel that opens the Brush Editing panel. Select a brush and then click the button to create an editable duplicate. (at the moment you have to scroll to the end of the Brushes panel to select the new brush but this should happen automatically)

Known Issues

Lots. It's an early proof of concept

How do I get help

Can I see it in action?

I made a quick video showing an early stage example:

Download a build for your headset from the link above and unzip it. You can run the Windows exe directly. To install the Quest apk use SideQuest:

Come over to the and chat to me ( @andybak#5425 ). I'm on UK time (currently UTC+1) but I check in fairly regularly.

Oculus Quest 1
Oculus Quest 2 or 3
Oculus PC VR
SteamVR and other PC VR
Other Builds
Code
https://docs.google.com/document/d/1tEGN6OjAI7DSIeqWwfdPOAH_APv-33cOEwz_gDdVVe8/edit
https://github.com/TimAidley/open-brush/blob/features/simple-brushes/Docs/UserBrushes.md
https://uploadvr.com/sideloading-quest-how-to/
Open Brush Discord