Differences between Standard and Experimental Mode
Experimental Only Panels:
ExperimentalPanel
BrushesPanel_experimental
Code differences:
BrushDescriptor.cs:
m_DescriptionExtra;
BrushTypeButton.cs
m_DescriptionExtra used
m_ExperimentalIcon overlay
DropperTool.cs
m_DescriptionExtra used
Export.cs:
wrl and stl support
.obj support (behind fbx flag)
ImportUsd.cs:
USD_SUPPORTED (still behind a flag)
PanelManager.cs:
m_ModeVrExperimental (handles showing/hiding experimental only panels)
m_UxExploration prefab (not used)
ControllerConsoleScript.cs:
m_AutosaveIcon?
SaveLoadScript.cs:
jsonData.CanvasTransformInSceneSpace (experimental Canvas Transform)
SketchWriter.cs
m_ReplaceBrushesOnLoad (Config.m_BrushReplacement is currently empty so does nothing)
MulticamTool.cs
Extra Gif presets: SlowFollow, Stationary, Wobble, Circular
InputManager.cs
Slowfollow Smoothing keyboard shortcuts (E and R)
ToggleHeadStationaryOrWobble/ToggleHeadStationaryOrFollow shortcuts (Q and W)
DropCamWidget.cs:
Handle ToggleHeadStationaryOrWobble shortcuts
TeleportTool.cs
Jogging (needs JOGGING_ENABLED also which isn’t)
ColorPickerUtils.cs
Extra ColorPickerMode modes
App.cs
Animated intro sketches
Config.cs
More brush replacement stuff: m_BrushReplacementMap
SceneScript.cs
Sketch Layers (keyboard only)
SketchControlsScript.cs
m_HeadOffset?
hidePanelsDelay set to 0 instead of 1
GlobalCommands.StraightEdgeShape Circle, Sphere (doesn’t appear to be called from anywhere)
Keyboard shortcuts enabled in Experimental mode:
SaveNew
ExportAll
SwitchCamera
CycleCanvas
ViewOnly
ToggleScreenMirroring
PreviousTool
NextTool
CycleSymmetryMode
Export
StoreHeadTransform
RecallHeadTransform
ToggleLightType
TossWidget
Reset
ToggleProfile
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