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Differences between Standard and Experimental Mode
- ExperimentalPanel
- BrushesPanel_experimental
- BrushDescriptor.cs:
- m_DescriptionExtra;
- BrushTypeButton.cs
- m_DescriptionExtra used
- m_ExperimentalIcon overlay
- DropperTool.cs
- m_DescriptionExtra used
- Export.cs:
- wrl and stl support
- .obj support (behind fbx flag)
- ImportUsd.cs:
- USD_SUPPORTED (still behind a flag)
- PanelManager.cs:
- m_ModeVrExperimental (handles showing/hiding experimental only panels)
- m_UxExploration prefab (not used)
- ControllerConsoleScript.cs:
- m_AutosaveIcon?
- SaveLoadScript.cs:
- jsonData.CanvasTransformInSceneSpace (experimental Canvas Transform)
- SketchWriter.cs
- m_ReplaceBrushesOnLoad (Config.m_BrushReplacement is currently empty so does nothing)
- MulticamTool.cs
- Extra Gif presets: SlowFollow, Stationary, Wobble, Circular
- InputManager.cs
- Slowfollow Smoothing keyboard shortcuts (E and R)
- ToggleHeadStationaryOrWobble/ToggleHeadStationaryOrFollow shortcuts (Q and W)
- DropCamWidget.cs:
- Handle ToggleHeadStationaryOrWobble shortcuts
- TeleportTool.cs
- Jogging (needs JOGGING_ENABLED also which isn’t)
- ColorPickerUtils.cs
- Extra ColorPickerMode modes
- App.cs
- Animated intro sketches
- Config.cs
- More brush replacement stuff: m_BrushReplacementMap
- SceneScript.cs
- Sketch Layers (keyboard only)
- SketchControlsScript.cs
- m_HeadOffset?
- hidePanelsDelay set to 0 instead of 1
- GlobalCommands.StraightEdgeShape Circle, Sphere (doesn’t appear to be called from anywhere)
- Keyboard shortcuts enabled in Experimental mode:
- SaveNew
- ExportAll
- SwitchCamera
- CycleCanvas
- ViewOnly
- ToggleScreenMirroring
- PreviousTool
- NextTool
- CycleSymmetryMode
- Export
- StoreHeadTransform
- RecallHeadTransform
- ToggleLightType
- TossWidget
- Reset
- ToggleProfile
Last modified 2yr ago