> For the complete documentation index, see [llms.txt](https://docs.openbrush.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.openbrush.app/user-guide/using-the-open-brush-tools-quick-tools-and-menu-panels/extras-panel/lights-panel.md).

# Lights Panel

<figure><img src="https://3738774261-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mikdwm98p33AibfiSqN%2Fuploads%2Fgit-blob-3bc53815342e836f13ca2f23e99eff2da7135c9d%2Fimage.png?alt=media" alt="" width="338"><figcaption></figcaption></figure>

Use Lights to modify your scene's primary and secondary lighting colors and positioning.

* The sun is your primary light, and it casts shadows.
* The sun is the brighter light.
* The moon is your secondary light, it doesn’t cast shadows.
* The fill light floods the scene with an equal distribution of color and light. It's effects are most easily seen in the shadow color of your scene.
* You can grab and move the sun and moon by selecting with the trigger.
* You can change the color of all three light sources.
* The lighting effect is best observed on environments with a ground and object (i.e. pedestal), and in those sketches where there are at least a few strokes.
* The sphere the lights pivot around can be used as a representation/quick preview for placement of lights in the world.
* Custom lights save with sketches.


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