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This wiki contains various information about , and . It is collated from discussions with the TB dev team and delving into the source code. If you would like to contribute information please add an issue to this project.
About . .
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Unity info.
Unity manual.
overview.
Canvas is a local space coordinate system workspace for brushes. See "Room". Suffix "_CS
" may be applied.
GeometryPool stores mesh in C#-convenient format prior to being batched.
Knot is a control point with some more data glommed on; it's a term that GeometryBrush
invented.
Pressure is user controlled adjustment to painting, e.g. trigger pull amount. Brush specific result.
Room is global space coordinate system workspace for pointers. See "Canvas". Suffix "_PS
" may be applied.
project.
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- home of Geometry3Sharp.
a Java library for creating and manipulating polygonal meshes. Aimed primarily at Processing.
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music composition. .
- lots of interesting web VR projects.