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    • v2.10 Multiplayer
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  1. Developer Notes

Previous Github Wiki

PreviousOpen Brush File FormatNextBrushes

Last updated 6 months ago

This wiki contains various information about , and . It is collated from discussions with the TB dev team and delving into the source code. If you would like to contribute information please add an issue to this project.

Index

  • About . .

  • .

  • .

  • .

  • Unity info.

  • Unity manual.

    • overview.

Glossary

  • Canvas is a local space coordinate system workspace for brushes. See "Room". Suffix "_CS" may be applied.

  • GeometryPool stores mesh in C#-convenient format prior to being batched.

  • Knot is a control point with some more data glommed on; it's a term that GeometryBrush invented.

  • Pressure is user controlled adjustment to painting, e.g. trigger pull amount. Brush specific result.

  • Room is global space coordinate system workspace for pointers. See "Canvas". Suffix "_PS" may be applied.

Useful

Interesting

project.

.

.

.

- home of Geometry3Sharp.

a Java library for creating and manipulating polygonal meshes. Aimed primarily at Processing.

.

.

music composition. .

- lots of interesting web VR projects.

Tilt Brush
Open Brush
Brushes
Comparisons
Building OpenBrush
Monoscopic Mode
Pseudo Code
GUI
Burst Compiler
XR Input
XR interaction toolkit
Geometry3Sharp
Platform dependent compilation in Unity
Unity Burst compiler info
Buckminster
Gradient Space
HE_Mesh
Human pose tracking from single camera
keijiro's effects
Soundstage VR
Demo
WebVR directory