Previous Github Wiki
This wiki contains various information about Tilt Brush, and Open Brush. It is collated from discussions with the TB dev team and delving into the source code. If you would like to contribute information please add an issue to this project.
Index
About Brushes. Comparisons.
GUI.
Unity Burst Compiler info.
Unity XR Input manual.
XR interaction toolkit overview.
Glossary
Canvas is a local space coordinate system workspace for brushes. See "Room". Suffix "
_CS
" may be applied.GeometryPool stores mesh in C#-convenient format prior to being batched.
Knot is a control point with some more data glommed on; it's a term that
GeometryBrush
invented.Pressure is user controlled adjustment to painting, e.g. trigger pull amount. Brush specific result.
Room is global space coordinate system workspace for pointers. See "Canvas". Suffix "
_PS
" may be applied.
Useful
Geometry3Sharp project.
Interesting
Gradient Space - home of Geometry3Sharp.
HE_Mesh a Java library for creating and manipulating polygonal meshes. Aimed primarily at Processing.
Soundstage VR music composition. Demo.
WebVR directory - lots of interesting web VR projects.
Last updated