Open Brush Docs
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  • How to get Open Brush
  • Differences between Open Brush and Tilt Brush
  • User Guide
    • Get started with Open Brush
    • Painting with Open Brush
    • The Open Brush UI
      • Admin Panel
        • Settings Panel
        • Labs Panel
      • Tools Panel
        • Selection Options
        • Repaint Options
      • Brushes Panel
      • Extras Panel
        • Environment Panel
        • Lights Panel
        • Backdrop Panel
        • Guides Panel
        • Media Library
        • Camera Paths Panel
        • Snap Settings Panel
        • Transform Panel
        • Layers Panel
      • UI Differences Between Basic Mode and Advanced Mode
    • Grid and Angle Snapping
    • Repaint Tool and Jitter
    • Selection/Erase Filter
    • Lazy Input
    • Bimanual Input and Revolver
    • World Axis Unlock
    • Saving and sharing your Open Brush sketches
    • Troubleshooting issues with Open Brush
    • Check out Labs features
    • Multi Mirror
    • Importing Images, Videos and 3D Models
    • Experimental Mode
    • Make moving creations using audio reactive brushes
    • Using Reference Images on Oculus Quest
    • Remixing and Creative Commons
    • Accessing Autosave Files
    • The Open Brush config file
    • Exporting Open Brush sketches to other apps
      • Exporting to Unreal Engine 5
      • Exporting to Snapchat Lens Studio
      • Configuring Export
    • Plugins
      • Example Plugins
        • Example Pointer Plugins
        • Example Symmetry Plugins
        • Example Tool Plugins
        • Example Background Plugins
      • Writing Plugins
        • Getting Started
        • Tweaking existing plugins
        • Writing a Pointer Plugin
        • Writing a Symmetry Plugin
        • Writing a Tool Plugin
        • Writing a Background Plugin
        • Defining and Drawing Brush Strokes
      • Plugin API Scripting Reference
    • Open Brush Unity SDK
    • Open Brush API
      • Retrieving a preview image
      • API Commands List
    • Cameras and Exporting Video
    • Brushes
      • Brush List
      • Memory limits and brush costs
      • Experimental Brushes
      • Hiding Brushes with Brush Tags
    • Using Open Brush without a VR headset
    • Command Line Arguments
    • Tilt Brush Version 23 Release Notes
  • Get Involved!
    • How to help with Testing
  • Pre-release and Experimental Builds
    • Installing the Beta Release
    • "Experimental Mode" Builds
    • Feature: 3D Shapes Tool
    • Feature: Animation Timeline
    • Feature: Icosa Gallery Support
    • Feature: Brush Editing
    • Feature: Plugin Scripting
    • Feature: Sculpting
    • Combined Testing Build
    • Old or Completed Feature Builds
      • Feature: Polyhedra
      • Feature: Snip Tool
      • Feature: Layers
      • Insominx's (michael-g) Experimental Build
      • XR Framework Beta
      • Feature: Transform Panel and Snap Enhancements
      • Feature: Improved GLTF Importer
      • Feature: Multi-Mirror
      • Feature: New Monoscopic Mode
      • Feature: Improved Import/Export
      • Feature: Multiplayer
  • Case Studies
  • Other Resources
  • Developer Notes
    • UI Elements
    • Unity shader examples
    • Setting up CI for Open Brush using Github Actions
    • Open Brush File Format
    • Previous Github Wiki
      • Brushes
      • BuildingOpenBrush
      • BurstCompiler
      • Comparison
      • MonoscopicMode
      • PseudoCode
      • UserInterface
    • Differences between Standard and Experimental Mode
    • Open Brush AsCanvas Notes
    • Unity Versions
  • Release History
    • v2.10 Multiplayer
    • v2.9 (Maintenance)
    • v2.8 Import/Export
    • v2.7 (Maintenance)
    • v2.6 (Maintenance)
    • v2.5 (Maintenance)
    • v2.4 "Prismatic"
    • v2.2: Settings and Sketches
    • v2.1 Hotfix
    • 🚀v2.0: XR Update
    • v1.0: Happy Birthday to Us!
    • Current Beta Release Notes
  • Docs TODO
  • Contacting Us
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  1. Developer Notes

Previous Github Wiki

This wiki contains various information about Tilt Brush, and Open Brush. It is collated from discussions with the TB dev team and delving into the source code. If you would like to contribute information please add an issue to this project.

Index

  • About Brushes. Comparisons.

  • Building OpenBrush.

  • Monoscopic Mode

  • Pseudo Code.

  • GUI.

  • Unity Burst Compiler info.

  • Unity XR Input manual.

    • XR interaction toolkit overview.

Glossary

  • Canvas is a local space coordinate system workspace for brushes. See "Room". Suffix "_CS" may be applied.

  • GeometryPool stores mesh in C#-convenient format prior to being batched.

  • Knot is a control point with some more data glommed on; it's a term that GeometryBrush invented.

  • Pressure is user controlled adjustment to painting, e.g. trigger pull amount. Brush specific result.

  • Room is global space coordinate system workspace for pointers. See "Canvas". Suffix "_PS" may be applied.

Useful

  • Geometry3Sharp project.

  • Platform dependent compilation in Unity.

  • Unity Burst compiler info.

Interesting

  • Buckminster.

  • Gradient Space - home of Geometry3Sharp.

  • HE_Mesh a Java library for creating and manipulating polygonal meshes. Aimed primarily at Processing.

  • Human pose tracking from single camera.

  • keijiro's effects.

  • Soundstage VR music composition. Demo.

  • WebVR directory - lots of interesting web VR projects.

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Last updated 6 months ago