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BuildingOpenBrush
- TiltBrush uses GoogleVR audio regardless of platform, and if the platform SDK supplies audio.
AudioManager
usesGvrAudioSource
.- (GoogleVR is deprecated)[http://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html] to be removed in 2020.1.
The
UnityEditor.XR.Management
plugin offers to remove legacy packages. See class XRLegacyUninstaller
.private static List<string> k_PackagesToBeRemoved = new List<string>(){
"com.unity.xr.googlevr.android",
"com.unity.xr.googlevr.ios",
"com.unity.xr.oculus.android",
"com.unity.xr.oculus.standalone",
"com.unity.xr.openvr.standalone",
"com.unity.xr.windowsmr.metro",
};
Last modified 2mo ago