Open Brush Docs
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  • How to get Open Brush
  • Differences between Open Brush and Tilt Brush
  • User Guide
    • Get started with Open Brush
    • Painting with Open Brush
    • The Open Brush UI
      • Admin Panel
        • Settings Panel
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        • Selection Options
        • Repaint Options
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      • Extras Panel
        • Environment Panel
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        • Media Library
        • Camera Paths Panel
        • Snap Settings Panel
        • Transform Panel
        • Layers Panel
      • UI Differences Between Basic Mode and Advanced Mode
    • Grid and Angle Snapping
    • Repaint Tool and Jitter
    • Selection/Erase Filter
    • Lazy Input
    • Bimanual Input and Revolver
    • World Axis Unlock
    • Saving and sharing your Open Brush sketches
    • Troubleshooting issues with Open Brush
    • Check out Labs features
    • Multi Mirror
    • Importing Images, Videos and 3D Models
    • Experimental Mode
    • Make moving creations using audio reactive brushes
    • Using Reference Images on Oculus Quest
    • Remixing and Creative Commons
    • Accessing Autosave Files
    • The Open Brush config file
    • Exporting Open Brush sketches to other apps
      • Exporting to Unreal Engine 5
      • Exporting to Snapchat Lens Studio
      • Configuring Export
    • Plugins
      • Example Plugins
        • Example Pointer Plugins
        • Example Symmetry Plugins
        • Example Tool Plugins
        • Example Background Plugins
      • Writing Plugins
        • Getting Started
        • Tweaking existing plugins
        • Writing a Pointer Plugin
        • Writing a Symmetry Plugin
        • Writing a Tool Plugin
        • Writing a Background Plugin
        • Defining and Drawing Brush Strokes
      • Plugin API Scripting Reference
    • Open Brush Unity SDK
    • Open Brush API
      • Retrieving a preview image
      • API Commands List
    • Cameras and Exporting Video
    • Brushes
      • Brush List
      • Memory limits and brush costs
      • Experimental Brushes
      • Hiding Brushes with Brush Tags
    • Using Open Brush without a VR headset
    • Command Line Arguments
    • Tilt Brush Version 23 Release Notes
  • Get Involved!
    • How to help with Testing
  • Pre-release and Experimental Builds
    • Installing the Beta Release
    • "Experimental Mode" Builds
    • Feature: 3D Shapes Tool
    • Feature: Animation Timeline
    • Feature: Icosa Gallery Support
    • Feature: Brush Editing
    • Feature: Plugin Scripting
    • Feature: Sculpting
    • Combined Testing Build
    • Old or Completed Feature Builds
      • Feature: Polyhedra
      • Feature: Snip Tool
      • Feature: Layers
      • Insominx's (michael-g) Experimental Build
      • XR Framework Beta
      • Feature: Transform Panel and Snap Enhancements
      • Feature: Improved GLTF Importer
      • Feature: Multi-Mirror
      • Feature: New Monoscopic Mode
      • Feature: Improved Import/Export
      • Feature: Multiplayer
  • Case Studies
  • Other Resources
  • Developer Notes
    • UI Elements
    • Unity shader examples
    • Setting up CI for Open Brush using Github Actions
    • Open Brush File Format
    • Previous Github Wiki
      • Brushes
      • BuildingOpenBrush
      • BurstCompiler
      • Comparison
      • MonoscopicMode
      • PseudoCode
      • UserInterface
    • Differences between Standard and Experimental Mode
    • Open Brush AsCanvas Notes
    • Unity Versions
  • Release History
    • v2.10 Multiplayer
    • v2.9 (Maintenance)
    • v2.8 Import/Export
    • v2.7 (Maintenance)
    • v2.6 (Maintenance)
    • v2.5 (Maintenance)
    • v2.4 "Prismatic"
    • v2.2: Settings and Sketches
    • v2.1 Hotfix
    • 🚀v2.0: XR Update
    • v1.0: Happy Birthday to Us!
    • Current Beta Release Notes
  • Docs TODO
  • Contacting Us
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On this page
  • Features in this version:
  • v0.4.0: LIV, Snap and Guides
  • v0.3.0: Flying, Filming, and Fixes!
  • New Features
  • Fixes
  • v0.2.0: Return of the Integrations
  • Both Platforms:
  • Desktop extras:
  • Known issues:
  • v0.1.0: Initial Release
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  1. Release History

v1.0: Happy Birthday to Us!

First official release of Open Brush!

Previousv2.0: XR UpdateNextCurrent Beta Release Notes

Last updated 1 year ago

Features in this version:

  • Guide settings

  • Merging Sketches

v0.4.0: LIV, Snap and Guides

  • Color Jitter varies your strokes. Thanks @andybak!

  • New 'plane' guide type + guide snapping, thanks @michael-g!

v0.3.0: Flying, Filming, and Fixes!

New Features

Flying

Filming

  • Mixed Reality support on both Desktop and Quest.

  • Capture Camera Paths! We decided to read our own README and re-enable video capture on camera paths now that we have general video support.

Fixes

  • Block Poly on Quest 1. Sadly Poly was causing crashes on Quest 1, and due to the short time that Poly will be available, we have chosen to block access. Poly downloads will still work on Quest 2 until the service shuts down. Once Icosa is up and running we'll make sure Quest 1 (and 2!) will have full support for it!

  • Uploads to SketchFab are now tagged with Open Brush as the creation tool.

v0.2.0: Return of the Integrations

0.2.0 focuses on adding back a lot of the functionality that was removed from the original Tilt Brush codebase for release.

Both Platforms:

  • Re-added Sketchfab login

  • Re-added Google/Poly login (note: uploading to Poly isn't possible as it uses proprietary Google code that wasn't released, sorry!)

  • Re-added GIF recording (auto, 5s)

Desktop extras:

  • Re-added video recording

  • Re-added FBX support

  • Fixed USD support

  • We have also added basic Linux support, expect to see binaries soon!

Known issues:

  • Camera preview disappears if you've disabled PostFX in your config

  • Cannot record with camera paths

v0.1.0: Initial Release

Support for's mixed reality on Oculus devices

Fly tool, a new locomotion type. Reach out like your favourite caped hero and pull the trigger to fly around your sketch! Thanks to !

The SDK has been added, fixing a number of issues that were present when trying to use LIV with Tilt Brush. You will need to set your blend mode to SDK: Normal (Masked FG Premultiplied). Thanks to and the LIV team!

Oculus fixes. The plugin now receives the correct world scale. This also works with the beta! Thanks to . Check out Fabio's app (), allowing you to use MRC from your iOS devices!

has done some amazing work on our build pipeline. Any Pull Requests that get merged now automatically generate new builds, so if you feel adventurous, check out our . This also includes Linux builds!

@LIV
@lachlansleight
LIV
@SteffanDonal
Mixed Reality Capture Tool
LIV for Quest
@fabio914
Reality Mixer
GitHub
@mikeage
Bleeding Edge Releases
Improved Jitter
Repaint Tool
Hiding Brushes with Brush Tags
Selection/Erase Filter
World Axis Unlock
Lazy Input
Bimanual Input
Revolver
Grid and Angle Snapping
Scripting API