MonoscopicMode
Monoscopic mode is a non-VR mode that useful if you either do not have VR gear, or if you perhaps have mobile VR gear which is difficult to debug. Monoscopic apps can be built from the Build Window. They can then be launched, and a debugger attached.
Note: you must be using the experimental build for this otherwise the tool palettes won't appear and most of the keys won't work.
Controls
Mouse moves pointer.
Altcontrols camera. Look at the brush and colour menus and releaseAltto chose a brush or colour.Ctrlshows the reticle, which orients the drawing plane.Hold right mouse button to move cursor back and forth.
Spaceresets the pointer.Zis undo.Xis redo.Sis save.Lis load.
private static readonly KeyMap m_KeyMap = new KeyMap {
{ (int)KeyboardShortcut.LockToHead, new[] { KeyCode.LeftShift } },
{ (int)KeyboardShortcut.PivotRotation, new[] { KeyCode.LeftControl } },
{ (int)KeyboardShortcut.Scale, new[] { KeyCode.Tab } },
{ (int)KeyboardShortcut.RewindTimeline, new[] { KeyCode.Minus } },
{ (int)KeyboardShortcut.AdvanceTimeline, new[] { KeyCode.Plus } },
{ (int)KeyboardShortcut.TimelineHome, new[] { KeyCode.Home } },
{ (int)KeyboardShortcut.TimelineEnd, new[] { KeyCode.End } },
{ (int)KeyboardShortcut.Reset, new[] { KeyCode.Space } },
{ (int)KeyboardShortcut.Undo, new[] { KeyCode.Z } },
{ (int)KeyboardShortcut.Redo, new[] { KeyCode.X } },
{ (int)KeyboardShortcut.Delete, new[] { KeyCode.Delete } },
{ (int)KeyboardShortcut.Abort, new[] { KeyCode.Escape } },
{ (int)KeyboardShortcut.SaveNew, new[] { KeyCode.S } },
{ (int)KeyboardShortcut.ExportAll, new[] { KeyCode.A } },
{ (int)KeyboardShortcut.ToggleProfile, new[] { KeyCode.K } },
// Context-dependent
{ (int)KeyboardShortcut.SwitchCamera, new[] { KeyCode.C } },
{ (int)KeyboardShortcut.CycleCanvas, new[] { KeyCode.C } },
{ (int)KeyboardShortcut.ViewOnly, new[] { KeyCode.H } },
{ (int)KeyboardShortcut.ToggleScreenMirroring, new[] { KeyCode.M } },
{ (int)KeyboardShortcut.PreviousTool, new[] { KeyCode.LeftArrow } },
{ (int)KeyboardShortcut.NextTool, new[] { KeyCode.RightArrow } },
{ (int)KeyboardShortcut.CycleSymmetryMode, new[] { KeyCode.F2 } },
{ (int)KeyboardShortcut.Export, new[] { KeyCode.E } },
{ (int)KeyboardShortcut.StoreHeadTransform, new[] { KeyCode.O } }, // Also checks for shift
{ (int)KeyboardShortcut.RecallHeadTransform, new[] { KeyCode.O } },
{ (int)KeyboardShortcut.ToggleLightType, new[] { KeyCode.P } },
{ (int)KeyboardShortcut.CheckStrokes, new[] { KeyCode.V } },
{ (int)KeyboardShortcut.ResetScene, new[] { KeyCode.Return } },
{ (int)KeyboardShortcut.StraightEdge, new[] { KeyCode.CapsLock } },
{ (int)KeyboardShortcut.Save, new[] { KeyCode.S } },
{ (int)KeyboardShortcut.Load, new[] { KeyCode.L } },
{ (int)KeyboardShortcut.Forward, new[] { KeyCode.N } },
{ (int)KeyboardShortcut.Backward, new[] { KeyCode.M } },
{ (int)KeyboardShortcut.PositionMonoCamera, new[] { KeyCode.LeftAlt, KeyCode.RightAlt } },
{ (int)KeyboardShortcut.ToggleHeadStationaryOrWobble, new[] { KeyCode.Q } },
{ (int)KeyboardShortcut.ToggleHeadStationaryOrFollow, new[] { KeyCode.W } },
{ (int)KeyboardShortcut.DecreaseSlowFollowSmoothing, new[] { KeyCode.E } },
{ (int)KeyboardShortcut.IncreaseSlowFollowSmoothing, new[] { KeyCode.R } },
{ (int)KeyboardShortcut.ToggleGVRAudio, new[] { KeyCode.BackQuote } },
{ (int)KeyboardShortcut.TossWidget, new[] { KeyCode.Y } },
};
// Separate keymap for when demo mode is enabled.
// Determined by DemoManager.m_Instance.DemoModeEnabled == true
private static readonly KeyMap m_DemoKeyMap = new KeyMap {
{ (int)KeyboardShortcut.ResetEverything, new KeyCode[] { KeyCode.Delete, KeyCode.Backspace } },
{ (int)KeyboardShortcut.GotoInitialPosition, new KeyCode[] { KeyCode.P } },
{ (int)KeyboardShortcut.ExtendDemoTimer, new KeyCode[] { KeyCode.E } },
{ (int)KeyboardShortcut.InstantUpload, new KeyCode[] { KeyCode.U } },
};Last updated