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MonoscopicMode
Monoscopic mode is a non-VR mode that useful if you either do not have VR gear, or if you perhaps have mobile VR gear which is difficult to debug. Monoscopic apps can be built from the Build Window. They can then be launched, and a debugger attached.
Note: you must be using the experimental build for this otherwise the tool palettes won't appear and most of the keys won't work.
- Mouse moves pointer.
Alt
controls camera. Look at the brush and colour menus and releaseAlt
to chose a brush or colour.Ctrl
shows the reticle, which orients the drawing plane.- Hold right mouse button to move cursor back and forth.
Space
resets the pointer.Z
is undo.X
is redo.S
is save.L
is load.
private static readonly KeyMap m_KeyMap = new KeyMap {
{ (int)KeyboardShortcut.LockToHead, new[] { KeyCode.LeftShift } },
{ (int)KeyboardShortcut.PivotRotation, new[] { KeyCode.LeftControl } },
{ (int)KeyboardShortcut.Scale, new[] { KeyCode.Tab } },
{ (int)KeyboardShortcut.RewindTimeline, new[] { KeyCode.Minus } },
{ (int)KeyboardShortcut.AdvanceTimeline, new[] { KeyCode.Plus } },
{ (int)KeyboardShortcut.TimelineHome, new[] { KeyCode.Home } },
{ (int)KeyboardShortcut.TimelineEnd, new[] { KeyCode.End } },
{ (int)KeyboardShortcut.Reset, new[] { KeyCode.Space } },
{ (int)KeyboardShortcut.Undo, new[] { KeyCode.Z } },
{ (int)KeyboardShortcut.Redo, new[] { KeyCode.X } },
{ (int)KeyboardShortcut.Delete, new[] { KeyCode.Delete } },
{ (int)KeyboardShortcut.Abort, new[] { KeyCode.Escape } },
{ (int)KeyboardShortcut.SaveNew, new[] { KeyCode.S } },
{ (int)KeyboardShortcut.ExportAll, new[] { KeyCode.A } },
{ (int)KeyboardShortcut.ToggleProfile, new[] { KeyCode.K } },
// Context-dependent
{ (int)KeyboardShortcut.SwitchCamera, new[] { KeyCode.C } },
{ (int)KeyboardShortcut.CycleCanvas, new[] { KeyCode.C } },
{ (int)KeyboardShortcut.ViewOnly, new[] { KeyCode.H } },
{ (int)KeyboardShortcut.ToggleScreenMirroring, new[] { KeyCode.M } },
{ (int)KeyboardShortcut.PreviousTool, new[] { KeyCode.LeftArrow } },
{ (int)KeyboardShortcut.NextTool, new[] { KeyCode.RightArrow } },
{ (int)KeyboardShortcut.CycleSymmetryMode, new[] { KeyCode.F2 } },
{ (int)KeyboardShortcut.Export, new[] { KeyCode.E } },
{ (int)KeyboardShortcut.StoreHeadTransform, new[] { KeyCode.O } }, // Also checks for shift
{ (int)KeyboardShortcut.RecallHeadTransform, new[] { KeyCode.O } },
{ (int)KeyboardShortcut.ToggleLightType, new[] { KeyCode.P } },
{ (int)KeyboardShortcut.CheckStrokes, new[] { KeyCode.V } },
{ (int)KeyboardShortcut.ResetScene, new[] { KeyCode.Return } },
{ (int)KeyboardShortcut.StraightEdge, new[] { KeyCode.CapsLock } },
{ (int)KeyboardShortcut.Save, new[] { KeyCode.S } },
{ (int)KeyboardShortcut.Load, new[] { KeyCode.L } },
{ (int)KeyboardShortcut.Forward, new[] { KeyCode.N } },
{ (int)KeyboardShortcut.Backward, new[] { KeyCode.M } },
{ (int)KeyboardShortcut.PositionMonoCamera, new[] { KeyCode.LeftAlt, KeyCode.RightAlt } },
{ (int)KeyboardShortcut.ToggleHeadStationaryOrWobble, new[] { KeyCode.Q } },
{ (int)KeyboardShortcut.ToggleHeadStationaryOrFollow, new[] { KeyCode.W } },
{ (int)KeyboardShortcut.DecreaseSlowFollowSmoothing, new[] { KeyCode.E } },
{ (int)KeyboardShortcut.IncreaseSlowFollowSmoothing, new[] { KeyCode.R } },
{ (int)KeyboardShortcut.ToggleGVRAudio, new[] { KeyCode.BackQuote } },
{ (int)KeyboardShortcut.TossWidget, new[] { KeyCode.Y } },
};
// Separate keymap for when demo mode is enabled.
// Determined by DemoManager.m_Instance.DemoModeEnabled == true
private static readonly KeyMap m_DemoKeyMap = new KeyMap {
{ (int)KeyboardShortcut.ResetEverything, new KeyCode[] { KeyCode.Delete, KeyCode.Backspace } },
{ (int)KeyboardShortcut.GotoInitialPosition, new KeyCode[] { KeyCode.P } },
{ (int)KeyboardShortcut.ExtendDemoTimer, new KeyCode[] { KeyCode.E } },
{ (int)KeyboardShortcut.InstantUpload, new KeyCode[] { KeyCode.U } },
};
Last modified 2yr ago