Current Beta Release Notes

Full release details

🚀 Features

  • Remove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR #674 by @andybak)

  • Skip intro tutorial on Zapbox (PR #681 by @mikeskydev)

  • Allow generation of sphere with gesture on mobile (PR #678 by @mikeskydev)

  • Update lots of shaders to singlepass (PR #677 by @mikeskydev)

  • Preview spheres for 360 images (PR #687 by @andybak)

  • Pagination for layers UI (PR #698 by @andybak)

  • Folder navigation UI (PR #689 by @andybak)

  • Import/export improvements (PR #573 by @andybak)

  • Passthrough Hull Brush (PR #613 by @andybak)

  • UnityGLTF Shader Variants (PR #714 by @andybak)

  • Add Pico support to the generic OpenXR build (PR #719 by @mikeskydev)

  • Disable boundary when passthrough is active (PR #735 by @andybak)

🎨 UI / UX

  • Fix Advanced Tools panel initial position (PR #697 by @andybak)

  • Damn panel spacing (PR #702 by @andybak)

🐛 Fixes

  • Fix broken multimirror options popup. Hide Tiltosaurus button as it d… (PR #680 by @andybak)

  • Workaround for PCVR depth submission (PR #685 by @mikeskydev)

  • De-initialize XR Subsytems properly (PR #695 by @andybak)

  • Background image preview sphere labels (PR #700 by @andybak)

  • Fix stereo pano sphere preview (PR #701 by @andybak)

  • Enable file system watcher on mobile (PR #704 by @andybak)

  • UnityGltf import is meant to default to off (PR #707 by @andybak)

  • Fix issue where transparent brushes were invisible in Quest passthrough mode. (PR #715 by @andybak)

  • m_ColorSaturationMax had accidentally been set to 0 breaking color picker (PR #724 by @andybak)

  • Fix issue where images that are too large fail to load without any in… (PR #722 by @eeropomell)

  • Fix/improve image loading (PR #729 by @eeropomell)

  • Fix/quest sdk no boundary (PR #737 by @andybak)

  • Rename Quest Boundary Property (PR #739 by @andybak)

🛠️ Infrastructure

  • Add Mac OS Monoscopic build to Steam (PR #669 by @mikeage)

  • Always specify --age-group for Oculus (PR #670 by @mikeage)

  • Update pre-commit, fix two pylint warnings (PR #671 by @mikeage)

  • Update GeneratedThirdPartyNotices.txt and make sure it stays in sync (PR #673 by @mikeage)

  • Fix automatic changelog page in the docs; update to the new (as of Jan 26th) path (PR #675 by @mikeage)

  • Merge the contents of the release-history directory instead of overwriting (PR #676 by @mikeage)

  • Minor formatting improvements (PR #682 by @andybak)

  • Release Linux Viewer/Standalone on Steam and Github (PR #683 by @mikeage)

  • Fix github release (typo in directory name) (PR #684 by @mikeage)

  • MacOS: sign all bundles, rather than listing them explicitly (PR #706 by @mikeage)

  • Add a section in the changelog for UI/UX PRs (PR #703 by @mikeage)

  • Add support for a [xCI BUILD DEV] (without the x) to build Development builds (PR #712 by @mikeage)

  • Fix artifact upload of development builds (PR #713 by @mikeage)

  • Update the (very rarely used) Unity License Test action (PR #718 by @mikeage)

  • Retry build on license failure; retry pre-commit on dotnet-format failure (PR #716 by @mikeage)

  • Run ovr-platform-util on Linux instead of Mac (PR #727 by @mikeage)

  • Fix Q1 upload (PR #732 by @mikeage)

  • Fix iOS builds after the unity upgrade (PR #733 by @mikeage)

  • Always run "Free Disk Space" on all platforms (PR #734 by @mikeage)

  • Revert "Run ovr-platform-util on Linux instead of Mac (#727)" (PR #738 by @mikeage)

  • Move the config.vdf secret (for Steam) to an Organization level secret (PR #741 by @mikeage)

📦 Dependencies / Maintenance

  • Bump rexml from 3.2.6 to 3.2.8 (PR #717 by @dependabot[bot])

  • Unity 2022 LTS (PR #708 by @mikeskydev)

  • Bump actions/setup-dotnet from 4.0.0 to 4.0.1 (PR #740 by @dependabot[bot])

  • Bump actions/setup-python from 5.1.0 to 5.1.1 (PR #742 by @dependabot[bot])

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