Current Beta Release Notes
🚀 Features
Remove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR #674 by @andybak)
Skip intro tutorial on Zapbox (PR #681 by @mikeskydev)
Allow generation of sphere with gesture on mobile (PR #678 by @mikeskydev)
Update lots of shaders to singlepass (PR #677 by @mikeskydev)
Preview spheres for 360 images (PR #687 by @andybak)
Pagination for layers UI (PR #698 by @andybak)
Folder navigation UI (PR #689 by @andybak)
Import/export improvements (PR #573 by @andybak)
Passthrough Hull Brush (PR #613 by @andybak)
UnityGLTF Shader Variants (PR #714 by @andybak)
Add Pico support to the generic OpenXR build (PR #719 by @mikeskydev)
Disable boundary when passthrough is active (PR #735 by @andybak)
🎨 UI / UX
Fix Advanced Tools panel initial position (PR #697 by @andybak)
Damn panel spacing (PR #702 by @andybak)
🐛 Fixes
Fix broken multimirror options popup. Hide Tiltosaurus button as it d… (PR #680 by @andybak)
Workaround for PCVR depth submission (PR #685 by @mikeskydev)
De-initialize XR Subsytems properly (PR #695 by @andybak)
Background image preview sphere labels (PR #700 by @andybak)
Fix stereo pano sphere preview (PR #701 by @andybak)
Enable file system watcher on mobile (PR #704 by @andybak)
UnityGltf import is meant to default to off (PR #707 by @andybak)
Fix issue where transparent brushes were invisible in Quest passthrough mode. (PR #715 by @andybak)
m_ColorSaturationMax had accidentally been set to 0 breaking color picker (PR #724 by @andybak)
Fix issue where images that are too large fail to load without any in… (PR #722 by @eeropomell)
Fix/improve image loading (PR #729 by @eeropomell)
Fix/quest sdk no boundary (PR #737 by @andybak)
Rename Quest Boundary Property (PR #739 by @andybak)
🛠️ Infrastructure
Add Mac OS Monoscopic build to Steam (PR #669 by @mikeage)
Always specify --age-group for Oculus (PR #670 by @mikeage)
Update pre-commit, fix two pylint warnings (PR #671 by @mikeage)
Update GeneratedThirdPartyNotices.txt and make sure it stays in sync (PR #673 by @mikeage)
Fix automatic changelog page in the docs; update to the new (as of Jan 26th) path (PR #675 by @mikeage)
Merge the contents of the release-history directory instead of overwriting (PR #676 by @mikeage)
Minor formatting improvements (PR #682 by @andybak)
Release Linux Viewer/Standalone on Steam and Github (PR #683 by @mikeage)
Fix github release (typo in directory name) (PR #684 by @mikeage)
MacOS: sign all bundles, rather than listing them explicitly (PR #706 by @mikeage)
Add a section in the changelog for UI/UX PRs (PR #703 by @mikeage)
Add support for a [xCI BUILD DEV] (without the x) to build Development builds (PR #712 by @mikeage)
Fix artifact upload of development builds (PR #713 by @mikeage)
Update the (very rarely used) Unity License Test action (PR #718 by @mikeage)
Retry build on license failure; retry pre-commit on dotnet-format failure (PR #716 by @mikeage)
Run ovr-platform-util on Linux instead of Mac (PR #727 by @mikeage)
Fix Q1 upload (PR #732 by @mikeage)
Fix iOS builds after the unity upgrade (PR #733 by @mikeage)
Always run "Free Disk Space" on all platforms (PR #734 by @mikeage)
Revert "Run ovr-platform-util on Linux instead of Mac (#727)" (PR #738 by @mikeage)
Move the config.vdf secret (for Steam) to an Organization level secret (PR #741 by @mikeage)
📦 Dependencies / Maintenance
Last updated