> For the complete documentation index, see [llms.txt](https://docs.openbrush.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.openbrush.app/release-history/automatic-changelog.md).

# Current Beta Release Notes

[Full release details](https://github.com/icosa-foundation/open-brush/compare/v2.32...5591ff1aad5288903e718752c522d54420ae6d1e)

## 🚀 Features

* Unity 6 Kitchen Sink ([PR #1069](https://github.com/icosa-foundation/open-brush/pull/1069) by @andybak)
* Default media files improvements ([PR #1155](https://github.com/icosa-foundation/open-brush/pull/1155) by @andybak)
* Crop strokes ([PR #984](https://github.com/icosa-foundation/open-brush/pull/984) by @andybak)
* Tool plugin stroke preview ([PR #1022](https://github.com/icosa-foundation/open-brush/pull/1022) by @andybak)
* Simple straight edge snapping ([PR #1151](https://github.com/icosa-foundation/open-brush/pull/1151) by @andybak)
* Http api tests ([PR #1148](https://github.com/icosa-foundation/open-brush/pull/1148) by @andybak)
* EXR import and better hdr image handling ([PR #1130](https://github.com/icosa-foundation/open-brush/pull/1130) by @andybak)
* Splat capture camera path ([PR #1166](https://github.com/icosa-foundation/open-brush/pull/1166) by @andybak)
* Add pinch dolly navigation for touchscreen viewer ([PR #1171](https://github.com/icosa-foundation/open-brush/pull/1171) by @andybak)
* Build and publish non-XR Apple viewer apps ([PR #1169](https://github.com/icosa-foundation/open-brush/pull/1169) by @andybak)
* Expose bloom amount and threshold in user config ([PR #1177](https://github.com/icosa-foundation/open-brush/pull/1177) by @andybak)
* 3D stroke filling ([PR #1174](https://github.com/icosa-foundation/open-brush/pull/1174) by @andybak)
* Darken brush ([PR #1021](https://github.com/icosa-foundation/open-brush/pull/1021) by @andybak)
* Membrane brush variant with outlines ([PR #1184](https://github.com/icosa-foundation/open-brush/pull/1184) by @andybak)
* Symmetry plugin versions of old parent brushes ([PR #1183](https://github.com/icosa-foundation/open-brush/pull/1183) by @andybak)
* Better video rendering quality and configurability ([PR #1185](https://github.com/icosa-foundation/open-brush/pull/1185) by @andybak)
* Integrate handtracking and Android Direct Storage SAF ([PR #1191](https://github.com/icosa-foundation/open-brush/pull/1191) by @andybak)

## 🐛 Fixes

* Unity6 post merge fixes ([PR #1154](https://github.com/icosa-foundation/open-brush/pull/1154) by @andybak)
* Unity 6 post-merge fixes 2 ([PR #1157](https://github.com/icosa-foundation/open-brush/pull/1157) by @andybak)
* Fix guide settings panel ([PR #1161](https://github.com/icosa-foundation/open-brush/pull/1161) by @andybak)
* Fix export exceptions ([PR #1162](https://github.com/icosa-foundation/open-brush/pull/1162) by @andybak)
* Fix tools affecting other layers ([PR #1163](https://github.com/icosa-foundation/open-brush/pull/1163) by @andybak)
* Reject invalid ToolScript preview scales ([PR #1165](https://github.com/icosa-foundation/open-brush/pull/1165) by @andybak)
* Fix non-vr black screen ([PR #1170](https://github.com/icosa-foundation/open-brush/pull/1170) by @andybak)
* Upstream catalog fixes from SAF branch ([PR #1168](https://github.com/icosa-foundation/open-brush/pull/1168) by @andybak)
* Fix macOS plugin bundle identifiers before signing ([PR #1176](https://github.com/icosa-foundation/open-brush/pull/1176) by @andybak)
* Fix atlas issues ([PR #1178](https://github.com/icosa-foundation/open-brush/pull/1178) by @andybak)
* Shader passthrough fixes ([PR #1180](https://github.com/icosa-foundation/open-brush/pull/1180) by @andybak)
* Revert explicit sample coverage in UnlitA2CVertexColor shader ([PR #1182](https://github.com/icosa-foundation/open-brush/pull/1182) by @andybak)
* Fix some MSAA and A2C issues ([PR #1181](https://github.com/icosa-foundation/open-brush/pull/1181) by @andybak)
* Restore OpenGL ES 3 on Pico, whose Vulkan driver crashes ([PR #1188](https://github.com/icosa-foundation/open-brush/pull/1188) by @ThorstenHackbarth)
* Fix gltf shader stripping again ([PR #1187](https://github.com/icosa-foundation/open-brush/pull/1187) by @andybak)
* Fix offline render unicode bugs ([PR #1186](https://github.com/icosa-foundation/open-brush/pull/1186) by @andybak)
* Restore missing post-processing ([PR #1189](https://github.com/icosa-foundation/open-brush/pull/1189) by @andybak)
* Various beta fixes ([PR #1194](https://github.com/icosa-foundation/open-brush/pull/1194) by @andybak)
* Remove unnecessary Play device requirements for AndroidXR builds ([PR #1195](https://github.com/icosa-foundation/open-brush/pull/1195) by @andybak)
* Handtracking bugfix round 1 ([PR #1198](https://github.com/icosa-foundation/open-brush/pull/1198) by @andybak)

## 🛠️ Infrastructure

* Fix builds after caches are available in Unity 6+ ([PR #1153](https://github.com/icosa-foundation/open-brush/pull/1153) by @mikeage)
* Fix publish jobs and some general build cleanup ([PR #1156](https://github.com/icosa-foundation/open-brush/pull/1156) by @mikeage)

## 📦 Dependencies / Maintenance

* Update imm plugin ([PR #1167](https://github.com/icosa-foundation/open-brush/pull/1167) by @andybak)

## 💬 Uncategorized

* Put UNITY\_LIBRARY\_CACHE\_PATHS in the proper step ([PR #1160](https://github.com/icosa-foundation/open-brush/pull/1160) by @mikeage)


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