Open Brush Docs
  • Home
  • How to get Open Brush
  • Differences between Open Brush and Tilt Brush
  • User Guide
    • Get started with Open Brush
    • Painting with Open Brush
    • The Open Brush UI
      • Admin Panel
        • Settings Panel
        • Labs Panel
      • Tools Panel
        • Selection Options
        • Repaint Options
      • Brushes Panel
      • Extras Panel
        • Environment Panel
        • Lights Panel
        • Backdrop Panel
        • Guides Panel
        • Media Library
        • Camera Paths Panel
        • Snap Settings Panel
        • Transform Panel
        • Layers Panel
      • Experimental Panel
      • UI Differences Between Basic Mode and Advanced Mode
    • Grid and Angle Snapping
    • Repaint Tool and Jitter
    • Selection/Erase Filter
    • Lazy Input
    • Bimanual Input and Revolver
    • World Axis Unlock
    • Saving and sharing your Open Brush sketches
    • Troubleshooting issues with Open Brush
    • Check out Labs features
    • Importing Images, Videos and 3D Models
    • Experimental Mode
    • Make moving creations using audio reactive brushes
    • Using Reference Images on Oculus Quest
    • Remixing and Creative Commons
    • Accessing Autosave Files
    • The Open Brush config file
    • Exporting Open Brush sketches to other apps
      • Exporting to Unreal Engine 5
      • Exporting to Snapchat Lens Studio
      • Configuring Export
    • Plugins
      • Example Plugins
        • Example Pointer Plugins
        • Example Symmetry Plugins
        • Example Tool Plugins
        • Example Background Plugins
      • Writing Plugins
        • Getting Started
        • Tweaking existing plugins
        • Writing a Pointer Plugin
        • Writing a Symmetry Plugin
        • Writing a Tool Plugin
        • Writing a Background Plugin
        • Defining and Drawing Brush Strokes
      • Plugin API Scripting Reference
    • Open Brush Unity SDK
    • Open Brush API
      • Retrieving a preview image
      • API Commands List
    • Cameras and Exporting Video
    • Brushes
      • Brush List
      • Memory limits and brush costs
      • Experimental Brushes
      • Hiding Brushes with Brush Tags
    • Using Open Brush without a VR headset
    • Command Line Arguments
    • Tilt Brush Version 23 Release Notes
  • Get Involved!
    • How to help with Testing
  • Pre-release and Experimental Builds
    • Installing the Beta Release
    • "Experimental Mode" Builds
    • Feature: 3D Shapes Tool
    • Feature: Animation Timeline
    • Feature: Icosa Gallery Support
    • Feature: Brush Editing
    • Feature: Plugin Scripting
    • Feature: Sculpting
    • Combined Testing Build
    • Old or Completed Feature Builds
      • Feature: Polyhedra
      • Feature: Snip Tool
      • Feature: Layers
      • Insominx's (michael-g) Experimental Build
      • XR Framework Beta
      • Feature: Transform Panel and Snap Enhancements
      • Feature: Improved GLTF Importer
      • Feature: Multi-Mirror
      • Feature: New Monoscopic Mode
      • Feature: Improved Import/Export
      • Feature: Multiplayer
  • Case Studies
  • Other Resources
  • Developer Notes
    • UI Elements
    • Unity shader examples
    • Setting up CI for Open Brush using Github Actions
    • Open Brush File Format
    • Previous Github Wiki
      • Brushes
      • BuildingOpenBrush
      • BurstCompiler
      • Comparison
      • MonoscopicMode
      • PseudoCode
      • UserInterface
    • Differences between Standard and Experimental Mode
    • Open Brush AsCanvas Notes
    • Unity Versions
  • Release History
    • v2.10 Multiplayer
    • v2.9 (Maintenance)
    • v2.8 Import/Export
    • v2.7 (Maintenance)
    • v2.6 (Maintenance)
    • v2.5 (Maintenance)
    • v2.4 "Prismatic"
    • v2.2: Settings and Sketches
    • v2.1 Hotfix
    • 🚀v2.0: XR Update
    • v1.0: Happy Birthday to Us!
    • Current Beta Release Notes
  • Docs TODO
  • Contacting Us
Powered by GitBook
On this page
  • Tilt Brush → Blender → Snap Lens Studio
  • Tilt Brush to Blender:
  • Blender to Snap Lens Studio:
Edit on GitHub
Export as PDF
  1. User Guide
  2. Exporting Open Brush sketches to other apps

Exporting to Snapchat Lens Studio

PreviousExporting to Unreal Engine 5NextConfiguring Export

Last updated 2 years ago

Tilt Brush → Blender → Snap Lens Studio

NOTE: Not all Tilt Brush brushes will export (e.g. particle brushes) The most reliable are the flat brushes and the Wire brush. Also, this process might not be compatible with Tilt Brush on the Quest as the export function works differently than the Rift.

Tilt Brush to Blender:

  • NOTE: Tilt Brush’s settings exports the FBX as an ASCII model. Blender won’t accept it, and you’ll receive an error message in Blender: "ASCII FBX files are not supported"

  • To change the Tilt Brush FBX configuration from ASCII to Binary, follow these instructions to set up your Tilt Brush.cfg file:

  • Add this CFG setting if it's not already there:

"Export": {
   "ExportBinaryFbx": true,
   "ExportFbxVersion": "FBX201400"
}
  • Within Tilt Brush (in VR):

    • Swipe to the Tools panel

    • Select "More Options..." > Labs > Export.

    • An .fbx file, brush texture, and geometry will be saved to your desktop computer’s Documents/Tilt Brush/Exports folder.

  • For most optimization, consider taking the exported .PNGs and processing them thru to compress them even more.

In Blender

This helps merge vertices that are close together, and saves on polys

  • On the MESH subtab, go to Clean-up > Decimate Geometry

  • Export the FBX

Blender to Snap Lens Studio:

  • Import the decimated FBX model from Blender

  • Rename Materials, (ex: from “13981290382_Marker” to “Marker”)

  • Drag and drop the TinyPNG optimized imgs into the Lens Studio > Resources > Textures folder

  • In the Resources > [ 3D Model Name ] folder > Materials, select the Material.

  • In the Inspector for the Material:

    • For the Blend Mode, select anything other than “Disabled” — I preferred Normal or Alpha to Coverage

    • For the Vertex Color dropdown, select “Base Color”

    • For the Base Texture, check to enable, add the Tilt Brush texture here

In the pop-up menu for Decimate, enter the ratio of how much to decimate. I entered 0.25. ()

Docs contributed by . Additional thanks to

https://docs.google.com/document/d/11ZsHozYn9FnWG7y3s3WAyKIACfbfwb4PbaS8cZ_xjvo/preview#heading=h.g9ac8b39hgn0
https://tinypng.com/
Estella Tse
Jose Andres Rosero
https://drive.google.com/file/d/1qSM1ss9mMXxbh689WwgDVJP8ZIxPjGkE/view?usp=sharing