Exporting to Snapchat Lens Studio
Tilt Brush → Blender → Snap Lens Studio
NOTE: Not all Tilt Brush brushes will export (e.g. particle brushes) The most reliable are the flat brushes and the Wire brush. Also, this process might not be compatible with Tilt Brush on the Quest as the export function works differently than the Rift.
Tilt Brush to Blender:
NOTE: Tilt Brush’s settings exports the FBX as an ASCII model. Blender won’t accept it, and you’ll receive an error message in Blender: "ASCII FBX files are not supported"
To change the Tilt Brush FBX configuration from ASCII to Binary, follow these instructions to set up your Tilt Brush.cfg file: https://docs.google.com/document/d/11ZsHozYn9FnWG7y3s3WAyKIACfbfwb4PbaS8cZ_xjvo/preview#heading=h.g9ac8b39hgn0
Add this CFG setting if it's not already there:
Within Tilt Brush (in VR):
Swipe to the Tools panel
Select "More Options..." > Labs > Export.
An .fbx file, brush texture, and geometry will be saved to your desktop computer’s Documents/Tilt Brush/Exports folder.
For most optimization, consider taking the exported .PNGs and processing them thru https://tinypng.com/ to compress them even more.
In Blender
This helps merge vertices that are close together, and saves on polys
On the MESH subtab, go to Clean-up > Decimate Geometry
Export the FBX
Blender to Snap Lens Studio:
Import the decimated FBX model from Blender
Rename Materials, (ex: from “13981290382_Marker” to “Marker”)
Drag and drop the TinyPNG optimized imgs into the Lens Studio > Resources > Textures folder
In the Resources > [ 3D Model Name ] folder > Materials, select the Material.
In the Inspector for the Material:
For the Blend Mode, select anything other than “Disabled” — I preferred Normal or Alpha to Coverage
For the Vertex Color dropdown, select “Base Color”
For the Base Texture, check to enable, add the Tilt Brush texture here
Docs contributed by Estella Tse. Additional thanks to Jose Andres Rosero
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