Open Brush Docs
  • Home
  • How to get Open Brush
  • Differences between Open Brush and Tilt Brush
  • User Guide
    • Get started with Open Brush
    • Painting with Open Brush
    • The Open Brush UI
      • Admin Panel
        • Settings Panel
        • Labs Panel
      • Tools Panel
        • Selection Options
        • Repaint Options
      • Brushes Panel
      • Extras Panel
        • Environment Panel
        • Lights Panel
        • Backdrop Panel
        • Guides Panel
        • Media Library
        • Camera Paths Panel
        • Snap Settings Panel
        • Transform Panel
        • Layers Panel
      • Experimental Panel
      • UI Differences Between Basic Mode and Advanced Mode
    • Grid and Angle Snapping
    • Repaint Tool and Jitter
    • Selection/Erase Filter
    • Lazy Input
    • Bimanual Input and Revolver
    • World Axis Unlock
    • Saving and sharing your Open Brush sketches
    • Troubleshooting issues with Open Brush
    • Check out Labs features
    • Importing Images, Videos and 3D Models
    • Experimental Mode
    • Make moving creations using audio reactive brushes
    • Using Reference Images on Oculus Quest
    • Remixing and Creative Commons
    • Accessing Autosave Files
    • The Open Brush config file
    • Exporting Open Brush sketches to other apps
      • Exporting to Unreal Engine 5
      • Exporting to Snapchat Lens Studio
      • Configuring Export
    • Plugins
      • Example Plugins
        • Example Pointer Plugins
        • Example Symmetry Plugins
        • Example Tool Plugins
        • Example Background Plugins
      • Writing Plugins
        • Getting Started
        • Tweaking existing plugins
        • Writing a Pointer Plugin
        • Writing a Symmetry Plugin
        • Writing a Tool Plugin
        • Writing a Background Plugin
        • Defining and Drawing Brush Strokes
      • Plugin API Scripting Reference
    • Open Brush Unity SDK
    • Open Brush API
      • Retrieving a preview image
      • API Commands List
    • Cameras and Exporting Video
    • Brushes
      • Brush List
      • Memory limits and brush costs
      • Experimental Brushes
      • Hiding Brushes with Brush Tags
    • Using Open Brush without a VR headset
    • Command Line Arguments
    • Tilt Brush Version 23 Release Notes
  • Get Involved!
    • How to help with Testing
  • Pre-release and Experimental Builds
    • Installing the Beta Release
    • "Experimental Mode" Builds
    • Feature: 3D Shapes Tool
    • Feature: Animation Timeline
    • Feature: Icosa Gallery Support
    • Feature: Brush Editing
    • Feature: Plugin Scripting
    • Feature: Sculpting
    • Combined Testing Build
    • Old or Completed Feature Builds
      • Feature: Polyhedra
      • Feature: Snip Tool
      • Feature: Layers
      • Insominx's (michael-g) Experimental Build
      • XR Framework Beta
      • Feature: Transform Panel and Snap Enhancements
      • Feature: Improved GLTF Importer
      • Feature: Multi-Mirror
      • Feature: New Monoscopic Mode
      • Feature: Improved Import/Export
      • Feature: Multiplayer
  • Case Studies
  • Other Resources
  • Developer Notes
    • UI Elements
    • Unity shader examples
    • Setting up CI for Open Brush using Github Actions
    • Open Brush File Format
    • Previous Github Wiki
      • Brushes
      • BuildingOpenBrush
      • BurstCompiler
      • Comparison
      • MonoscopicMode
      • PseudoCode
      • UserInterface
    • Differences between Standard and Experimental Mode
    • Open Brush AsCanvas Notes
    • Unity Versions
  • Release History
    • v2.10 Multiplayer
    • v2.9 (Maintenance)
    • v2.8 Import/Export
    • v2.7 (Maintenance)
    • v2.6 (Maintenance)
    • v2.5 (Maintenance)
    • v2.4 "Prismatic"
    • v2.2: Settings and Sketches
    • v2.1 Hotfix
    • 🚀v2.0: XR Update
    • v1.0: Happy Birthday to Us!
    • Current Beta Release Notes
  • Docs TODO
  • Contacting Us
Powered by GitBook
On this page
  • Download
  • What does it do?
  • How do I install it?
  • How do I use it?
  • Known Issues
  • How do I get help
  • Can I see it in action?
Edit on GitHub
Export as PDF
  1. Pre-release and Experimental Builds

Feature: Icosa Gallery Support

PreviousFeature: Animation TimelineNextFeature: Brush Editing

Last updated 1 month ago

Status: Mostly Working

Download

  • (Rift, Quest via Link cable...)

  • (Vive, Index, Reverb...)

  • (Pico, Pimax etc)

What does it do?

Tilt Brush was previously tightly integrated with - a website for publishing, sharing and browsing 3D models and Tilt Brush Sketches. This was both an easy way to allow others to view your work and a resource to find 3d elements that you can use to build your scene. It made it easy to produce sketches that combined elements drawn in with brushes in Tilt Brush with low-poly models created in Blocks.

We've created the - a replacement for the Google Poly website and restored all the publically shared artwork that was saved from the shutdown of Poly by volunteers from and other groups. We've also restored and even improved upon the integration with Open Brush and Blocks and have integration planned with Blender, Godot and other 3d apps and platforms.

How do I install it?

Download a build for your headset from the link above and unzip it. You can run the Windows exe directly. To install the Quest apk use SideQuest:

How do I use it?

TODO

Known Issues

TODO

How do I get help

We're mostly on UK time but we check in fairly regularly.

Can I see it in action?

Come over to the Open Brush Discord: and chat to @seethrough ).

Oculus Quest 1
Oculus Quest 2 or 3
Oculus PC VR
SteamVR and other PC VR
Other Builds
Code
Google Poly
Icosa Gallery
Archive Team
https://uploadvr.com/sideloading-quest-how-to/
https://discord.openbrush.app